Okay I have no idea how to implement this but I think it would be a cool feature…
As I sit here miles from my beloved 3D printer I think to myself I wish I could print something…luckily I have AstroPrint and I can print from anywhere. So I printed an object but now…well, I want to print another. Now I could have merged the STL files before print and printed them together but of course the second file didn’t exist when I started the first job. And I find printing multiple different objects at once often proves a problem for me at least. I have also on occasion used the extruder to knock objects off the bed so I can print another but that is not really a good idea I suspect and they can be stuck pretty hard…
Which leads to my idea, that tI haven’t seen implemented before…I would like to partition my bed…say into quadrants, and place an object centered in the quadrant, then print it…then at some later date place an object in another quadrant for printing…the key here is the head has to avoid or be at max Z anytime it passed over any quadrant that is not the one currently being printed…
This sounds kinda like a slicer thing but I can see if AstroPrint has some manner of scaling and placing objects then maybe it could also fake out the slicer with a bed specification that constrains the extruder to a specific quadrant or somehow do this in the g-code / motion commands after the slice?
I’ll think on it some more but I thought I would throw it out for bigger brains to consider.
Darren